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This RuneScape clan is administrated by Klimp.dk. 2003-07 © Benny Peczek All Rights Reserved FAQ - Contact - White-Wolf |
Clan InformationThe Followers of Malkav was founded by two vampires who go by the names of g00w and Count Comp. These are, however, not the only names they go by, but that is not of importance. g00w is a Malkavian of the 6th Generation, three steps below Malkav himself, and Count Comp is a Malkavian of the 7th Generation, the newly Embraced childe of g00w. It is in their blood to form this clan. Even though their current powers are not close to match each other, they share the same destiny. The destiny of using their wisdom to bring balance to the world, a goal which even the gods of RuneScape have failed to fulfil. This balance consists both of good and bad. Without any evil in the world, there can be no good, and the other way around. The clan is therefore seen upon as neutral, something in between. The base of the Followers of Malkav is located in south east Varrock, in a church. This church contains a couple of benches and an Altar of Zamorak. Don't let that fool you, though, the reason we're using his altar is because the ignorant gods of the lands would not allow us to create our own altar to worship from. Even though they are ignorant they are still gods, and getting into a dispute with them would be foolish- I'm babbling. To get to the point, this base is where we hold certain events, hold the ritual of Embrace, as well as other things. Obviously, we do not discuss anything of higher importance while outsiders are nearby. Whatever you do, don't mistake this for one of the few non-serious clans that already exist. Clans are meant to hold a shared belief and a strive for a shared goal. Killing for fun is not a good enough reason to form a clan. This is partly where the world has gone wrong. We are not in a quest for money, we are in a quest for power. Enough power to put the world into balance. And we will under no circumstances take advantage of this power. The clan is organized in a way that all members who are talented in a useful area can choose to enlist herself into that area and supply the clan with the fruit of her wisdom. This is not to be over-done, though. You may ask each other for favours or for a certain amount of items. But it is illogical to, for instance, ask a blacksmith to give you twenty sets of rune just like that. If that would be the case, the blacksmith has all right in the world to charge you for the items. What, however, is a must, is to help supplying the clan with needed equipment for a mission of importance. Such as armour for the lower levels who are going out on a hunt in the Wilderness. In earlier days, we were known to accept anyone who was devoted enough into our ranks. However, as the years have gone by, we have been forced to put up certain requirements. We no longer accept those who are not particularly skilled in anything. Doing so led to a huge amount of members, and too many were not devoted enough to continue for longer amounts of time, and forgot about our clan and our cause. Therefore, we have put up certain requirements for those who want to join. As I've ventured into earlier, our purpose may often end in the violence of battle, but apart from others who walk the wilderness, we don't start there. We treasure skills as well as combat abilities. Even if the ultimate goal may end in battle--seeing as how our world functions; one who is dead cannot pose a threat--we need members who are skilled in other areas as well, and we gladly help them out to reach perfection in their areas of expertice. That makes us a clan of mixed souls. More information on the clan will perhaps come later, in case I've forgotten to mention something.
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