|
This RuneScape clan is administrated by Klimp.dk. 2003-07 © Benny Peczek All Rights Reserved FAQ - Contact - White-Wolf |
Points - ExamplesThe process of calculating points is not the easiest when it comes to certain items, so here are a few examples I've put up, so that it's easier for you to understand the system. Fish: If you trade raw fish for cooked fish, the amount of points is cut in half for the person giving the raw fish, and divided by four for the chef. Bars: Bars are divided up into two or three categories (depending on type); first type of ore, second type of ore, smelting. Say that someone gives a clan smither one runite ore and eight coal ore. That covers two of the three categories, only smelting is left. So the smither gets 1/3 of the points for the bars when he gives them back to the donator. And the donator only get half the points for his ores because he is getting bars back from the smither. (Iron bars only consist of two categories, so the smither gets half the points for smelting iron bars for someone, and the donator still gets half the points for the ores.)
Armour and Weapons: Works exactly the same way as bars, only with one more category; smithing. So if someone receives two types of ores, then smelts and smiths them for the ore-donator, he gets 2/4 of the points (half of the points, that is). If natures are traded in for super heat, then another factor is added. So smithing something for someone who gave you coal, second ore, and nature rune gives you 1/5 of the points rather than 2/4 (because you are no longer doing any smelting for the person, so doing super heat only adds a negative factor for points, and does not add a positive one). Bows: We have five fractions here; cutting a tree, cutting the log, getting the flax, spinning the flax, attaching the flax to the bow. The person making the bow gets points according to the equation. For an example, getting logs and bowstrings in exchange for bows gives the fletcher 2/5 of the total points. The person supplying the "ingredients" get 1/4 of the points they are worth.
Arrows: Probably the most annoying thing to calculate. There are so many fractions to keep track of (two types of ores, smelting, smithing, chopping wood, cutting wood, getting feathers, putting feathers and shafts together, and putting heads and shafts together), that I wouldn't blame someone for taking the easier route on this. Yep, there are two ways to do it; the lazy way and the correct way. Potions: Exchanging herbs for potions gives (2/3)/2 out of the points to the herbalist, and the person who gave the herbs gets 1/3 of the points. If the herb-donator also provides the secondary ingredients, the herbalist gets (1/3)/2 of the points for the potions. Note that vials are not counted into this fraction, since ingredients and herbs are hard enough to get. NOTE! The following example is a bit outdated and doesn't apply exactly to the new configurations of the point system. You may still read it over, but remember that the points for some items may have changed, and the person trading in his raw sharks only get 0.25 points per fish, rather than 1.
Situation Example:
Person A gives the following:
Person B gives the following: This is how you can easily work out the total points that are to be given (the point values may have changed by the time you're reading this, but the system is the same):
First we type out Person A's items and what value those items have. We also mark if it's a trade (he gives ingredients in exchange for a finished product): (Note that we split up the sharks in two, since he only got 40 cooked back from the chef.)
Then we calculate it like this: The potions were 4-dosers, hence 4/3. He did the mixing himself and he got the second ingredient himself, hence 2/3.
Now we type out Person B's items:
Then we calculate it like this:
For the Fletching, he; Hence 5/9.
For smithing, he: Hence 2/4.
|
![]() |
|||