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2002-2003 © Benny Peczek         Last Updated:
      210304 | 12:53 CET

Video Games - Reviews - MD    
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System:
Mega Drive/Genesis

Genre:
Platform

Publisher:
SEGA

Developer:
-

Players:
-

Release date/year:
12/15/1990

Other systems:
-


» Screenshots

DeCapAttack

1990 SEGA - Mega Drive/Genesis

DeCap Attack is one of the hundreds of platform games released in the 16-bit era that got no notice. That makes sense, though. DeCap Attack, starring Chuck D. Head, is an average platformer, for the sub-average SEGA Genesis. It introduced nothing new to the genre, had no groundbreaking graphics or gameplay, and it probably sold 100 copies in it's lifetime (I really doubt it's a rare game, actually). One of those 100 copies was mine, though.
I got the game for Christmas one year. I had never heard of it, so I wasn't expecting much, but I did enjoy it quite a bit. Looking back, I realize how not great of a game it is.
A few of the lifeforms in the game were very cool, though.

Storyline

Max D. Cap has emerged from the underworld to try to invade our world, and Chuck D. Head has to stop him! The only hero able to save the world is a headless (Unless he's got his skull with him) mummy with a face in his torso, apparently. I forget most of the details on the storyline, there were probably some in the instruction manual, but I no longer have the game. Judging by the way the game it and a brief memory of something, it probably has to do with rescuing Chuck's girlfriend.
I believe Chuck D. Head was a character from a Japanese comic/anime series. I think I saw something about it on the internet a while ago, but I forget. I should look into it.

Gameplay

The main character has a face in his torso, and he uses that to attack! I believe I've said enough to make everyone want to play the game.
Yes, you "punch" by extending your face/chest into the enemy. Sometimes you find a skull, which Chuck rests on his shoulders. It is thrown whenever you punch (Until you get hit by an enemy and lose it), causing damage to anything that it touches. You can also jump on most enemies (But it usually takes two or three jumps before you can actually kill them, because each jump pushes them deeper into the ground), but that's not as strange. Chuck's got pretty good jumping skills, and he can do a glide-like technique to get himself over a lot of lava-pits.
DeCap Attack has a nice selection of potions you can pick up, each serving a different purpose. One type, for instance, makes your punch reach farther and attack harder for ten seconds. Another makes you run faster for ten seconds. Some of them are extremely useful in boss fights, such as the punch-improving one. You'll usually have plenty of them to use, too, since you find so many in each level. I never use them outside of boss fights, though. Maybe I should start.
The areas you thravel through are named "cleverly" after parts of the human body. El Beau Island, Tibuland, Armington, just to name a few. Each area has three stages, with a special item you have to find and a boss you have to fight both in the third stage.
In each area, you can find 5 golden Bonus Coins, which let you play the bonus game to get extra lives or more potions.

Graphics

The graphics aren't too good. Standard, I suppose. Most of the enemies looked pretty good, but the levels didn't. The backgrounds could have been improved on very much, most of the time they are just a lot of grey clouds or a solid color. Chuck is an interesting character. I liked the way he looked, even though he always looks so disinterested. You can only see emotion in his face when he punches, and apparently he's very happy then. Some of the bosses are neat looking, too.

Sound

The sound effects are pretty annoying, for the most part. Why do developers always insist on having obnoxious (LMFAOSPELLINsup) sounds for jumping in games that require a large amount of jumping? Unfortunately, there is no "Sound Control" in this game, so to turn down the sounds you'd also be turning down the music . . . The music in the game is very good, in my opinion. It all virtually sounds the same, instrument-wise, and some of those instruments are bad. I can't really say much else about the music, but I like it.
Standard Genesis sound.

Replayability

It'll get boring after a while, and the jump sound effect will get to you . . . make you insane.

Overall

Standard gameplay, standard graphics, standard sounds, standard game. There are tons of random platform games that no one knew about out there, and DeCap Attack is one of them.
I'd like to see a sequel, though. Mainly because of Chuck D. Head.

//Marshall
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