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System:
Arcade
Genre:
Beat 'Em Up
Publisher:
Technos
Developer:
Technos
Players:
1-2
Release date/year:
1988
Other systems:
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- Double Dragon II: The Revenge
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1988 Technos - Technos - Arcade
- Double Dragon started out as something new and something innovative back in the eighties, featuring some pretty brutal fighting along with colorful, detailed stages and some of the coolest looking moves to date. A few years later, a sequel was in order, and low and behold, here is Double Dragon 2! But, as some unfortunate sequels go, Revenge fell off the original Double Dragon bandwagon and incorporated new features that didn't quite come off well enough. This time around, the story takes a different twist in which the old street gang that kidnapped Marion the first time around decides that kidnapping is too much trouble, so they pop a cap in her instead! This really pisses Billy and Jimmy Lee off and away they go rampaging through the city kicking the crap out of anyone in their way! But this gives way to a new set of problems, in which the brothers of crush fall victim to cheap computer attacks and a rather slow and difficult fighting system that makes the player take more damage than necessary.
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-Game Play 6/10-
Even though this is Double Dragon, and it does incorporate the body smashing, teeth shattering action that the first did, it has also come with an amped up difficulty! New moves have been implemented, but they do little or no damage to whomever the enemy may be, and on several occasions, you'll have your ass handed back to you during a boss battle. The actual fighting still remains the same in terms of punches and kicks, as well as the famous knee bash and throw, but again they come off a little slow and don't do the proper amount of damage! Another discouraging feature is the fact that the computer seems to gang up on you constantly, and you're always surrounded, forcing a frantic fight out of the center than costs you most of a life bar in the process.
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-Control 6/10-
Tried and true, Revenge brings back the control setup as well as throwing in a couple of new moves that take a little practice to pull off and control. Jumping is also needed in later stages of the game, so practice up on your jump skills or you'll end up throwing another quarter in the machine to continue!
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-Audio 6/10-
Strange and rather unique, the music for Revenge is a cross between upbeat tones and some sort of rave music. I could be wrong here and it might have been the Dance Dance machine located right next to it, and if that is the case, then I liked the music for that one! The sound effects range from grunts and groans to your ever present bone crunches and thuds as the bodies hit the floor. Now that part of the game is cool to hear, but doesn't change the fact that it isn't anything that hasn't been heard before!
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-Visuals 6/10-
A step down in this case, Revenge offers simple visuals and little substance! The environments are bland and rather uninviting to the eyes, and even the character designs have gone from being well detailed and designed to flat and thin. Even the weapons that have been added to the game don't throw in enough flair to take away the fact that the game doesn't live up to its legend that the first brought to life.
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-Quarter Crunching 9/10-
Revenge offers up some hard difficulty and doesn't really bring home the bacon in terms of fun. Continues abound, you'll find that Revenge offers plenty of opportunities to look at the wonderfully designed continue screen, so keep your quarters out!
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-Overall 6/10-
Revenge is a sequel gone wrong in terms of visuals, game play, and even the audio. The control remains the same, but offers in more advanced moves that take more time to learn and use effectively than it's worth! Revenge isn't Double Dragon, and it doesn't hold the namesake the way that it should, but rather drives a nail into the coffin of an already old series that had nothing to do but go up.
//KasketDarfyre
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