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2002-2003 © Benny Peczek         Last Updated:
      210304 | 12:53 CET

Video Games - Reviews - Arcade 
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System:
Arcade

Genre:
Beat 'Em Up

Publisher:
SNK

Developer:
SNK

Players:
1-2

Release date/year:
01/28/1999

Other systems:
-

Fatal Fury Wild Ambition

1999 SNK - SNK - Arcade

Fatal Fury has impressed me little by little with each of their arcade titles up to day, but with this installment of Fatal Fury, find myself at a loss for words in the amount of disappointment that I have for such a failure! Having come such a long way with improvements in game play, control and visuals as well as sound and all around fun factor, it's a shame to see this title take a huge bumbling step backwards like this.

-Game Play 5/10-

Nothing sets a fighting game apart from others than a variety in the gameplay. Well, Fatal Fury doesn't come through in the terms of variety. Giving you a set amount of fighters, you battle your way through various settings to get to the end against the big boss, Geese {Gee-see} in a final bout to the finish! That sounds like it wouldn't be so bad, but the gameplay mechanics of the game don't allow it to be any sort of fun. It pits you, at times, against very powerful opponents, and it seems as though the character that you control, can't do enough damage, or move fast enough to allow you to progress through the stages. Each movement in the game comes with some type of control, which you don't really have!

Dodging, which is a nice feature, doesn't allow you to move fast enough around an enemy projectile, or to even dodge in and counter it. Hyper Moves are next to impossible to pull off unless you have exceptionally quick hands, and your opponent is dizzy. What's the point of having these flashy moves, if your opponent can move faster than you can throw it! There are several combinations that you can find and uncover for your own personal use, but then again, it only means that you have to withstand hours of actually fighting through the game to get these characters. They aren't all that great, and it only brings the variety of people you can choose from up a half a notch.

-Control 5/10-

Sluggish, tough, and will turn your hand pads raw with the amount of action you have to perform and it's difficult to keep it all in mind while you fight. You expect to perform one move, but it either doesn't come off quickly enough, or it doesn't come off at all. This shows very little in terms of true game control, and you're at the mercy of the machine and the games interface to get you through the battles! For the moves that you can pull off without a problem, there is little in terms of it being easy. It usually takes a couple of tries to get the move off before it comes across, and dodging into the foreground, or background takes a few tries...but by that point, you're getting nailed by an enemies attack!

-Visual / Audio 5/10-

The visuals of Fatal Fury have changed much from the days that I played the original...but they haven't taken a turn for the best, more likely the worst. Taking away from the 2-Dimensional platform, Fatal Fury: Wild Ambition goes into the 3-Dimensional stage, but translates with a lot of visual problems! The first of these being, image break up. It's abundant in this title, and can be seen at each and every turn and move that is performed throughout every battle. It's rather disheartening to see such problems out of a game from a company that is well known for their fighting games! The second problem, comes in the form of missing frames of animation. At times, a move will start, and then, without warning, it'll cut out, and you'll get the special effect, with a camera angle...but that just goes to show that you'll never have a true quality visual anywhere in the game!

Uninspired, and very bland, the fighting music of this title is very very slow, and very very light. It's not what you'd expect out of any fighting game on the market today, and it lacks the intensity to keep you listening to it. Again, this is a disappointment, having to turn off the games sound, and turn on something from the radio to get me to keep fighting! The sound effects are mismatched as well. This is noticeable with each passing round, until it's so apparent that nothing matches the way that it's supposed to match. Every sound effect seems to come a second after, or a second before, the move is performed on screen. Another major disappointment!

-Quarter Crunching: Varies-

If you're willing to subject yourself to this mistake of a Fatal Fury, then you'll probably spend a couple of bucks just trying to get through the game, but not having much success because the computer plays at a supremely high difficulty level especially once you get towards the end of the game and go up against Geese!

-Overall 5/10-

Wild Ambition is a pile of crap that should have been taken back to the drawing board and tweaked before it was brought out to the Arcades so that gamers like me were disappointed by the giant steps back that was taken with this title! Even though there were plenty of cool features, the good *did not* outweigh the bad in this particular case. Go to the other Furies, and leave this one alone. It's not worth your time!

//KasketDarfyre
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