------------------------------------------------------------------------ Starcraft 64 Protoss Building FAQ V 1.01 By: seifer psx E-mail: seifer_psx@hotmail.com ------------------------------------------------------------------------ ================= Table of Contents ================= 1. Updates 2. Legal Info. 3. Intro. 4. Explanation of Terms 5. Building List: -Nexus -Pylon -Gateway -Assimilator -Forge -Photon Cannons -Cybernetics Core -Robotics Facility -Stargate -Robotics Support Bay -Templar Archives -Citadel of Adun -Fleet Beacon -Observatory -Arbiter Tribunal -Shield Battery 6. Credit 7. Legal Info. Refresh 8. Final Words ======= Updates ======= 8/2/00 -My first FAQ is now up and running on GameFAQs, Hooray for me! 20/7/01 -Small Legal info update ========== Legal Info ========== This FAQ should only be found on www.gamefaqs.com or www.geocities.com/majinseiferpsx. If it is found on any other site alert me immediately, and I will be forced to take legal action. If this FAQ is ever used in any other place it may not be used for commercial purposes. This FAQ was created to help those who play Starcraft 64, and it will be only used for that purpose. Also if you are to use it anywhere else, you must first obtain explicit permission from me first. I hate plagerisim, so never take any small parts of my FAQ and use them, unless you obtain permission from me. This FAQ copyright 2000 Matt Pachai. ============ Introduction ============ The Protoss are perhaps the most complicated of all the species. Unlike the other species, they use shields added on to their HP total. Also, they need the energy of a Pylon to be built. They, graphically, look the best in the game as well. By most players they are considered o be the best race, with the best buildings in strength. Unlike the other species, the buildings aren't built. They are warped in from the homeworld of the Protoss, Aiur. Because of this factor, the probes which warp them, can warp in many buildings at once. That being perhaps the best feature of the species and their buildings. It allows you to build fast and efficiently, at the same time, using strategy. ==================== Explanation of Terms ==================== Cost: How many Minerals and how much Gas you will need to build. HP: How much base health the building has. Shields: How much shielding the building has. Requirements: What other buildings are needed to build. Tasks: What the building does. ============= Building List ============= ----- Nexus ----- Cost: 400 Minerals, 0 Gas HP: 750 Shields: 750 Requirements: None Tasks: Build Probe The Nexus gives 9 supply units. This pyramidal structure towers over every Protoss settlement. It acts as the core of any base, and provides the precious probes that mine minerals and gas. Obtain Minerals fast, using many probes. Then, as you move forward, build more of these near mineral settlements to expand your base into other areas and make you all the more stronger. ----- Pylon ----- Cost: 100 Minerals HP: 300 Shields: 300 Requirements: None Tasks: The Pylon provides 8 supply units as well as creating a power zone needed to power Protoss buildings. The pylons, carved from the precious Khaydarin crystals, are perhaps the most important building in a Protoss base. They provide the supplies you will need to build units and also they give off the energy field needed to power Protoss buildings. I strongly suggest having more than one of these powering each building. If it is knocked out, all buildings it was powering become useless. Bild many of these, don't allow them to be your weakness. These also provide the supply units for creatig units, another reason to not be stingy. ------- Gateway ------- Cost: 150 Minerals, 0 Gas HP: 500 Shields: 500 Requirements: Nexus Tasks: Build Zealot Build Dragoon; This requires a Cybernetics Core Build High Templar; This requires a Templar Archives This is the building where Protoss ground units are warped in from Aiur. Usually you will need to build more than one gateway because they produce units slower than all other species, perhaps up to 8, all in a row. That way you can be building many units at once, because the protoss, as I have said, build very slowly. Also, I suggest building more than one pylon near each one, because they are very very important buildings to have in a base. ----------- Assimilator ----------- Cost: 100 Minerals, 0 Gas HP: 450 Shields: 450 Requirements: None Tasks: When a probe enters the assimilator, it will bring back 8 gas. Build these as soon as you have a gateway, and some pylons. You will need gas soon. As the game progresses you will need to have these on each geyser, and perhaps, depending on the number of geysers, more than one probe mining from each. ----- Forge ----- Cost: 150 Minerals, 0 Gas HP: 550 Shields: 550 Requirements: None Tasks: Upgrade Ground Attacks Upgrade Ground Armor Upgrade All Building and Unit Shields This is a very important building in the Protoss base. It upgrades all ground units and is a requirement for the precious Photon Cannons. I suggest building two or three of these so you can do all the upgrades at once. ------------- Photon Cannon ------------- Cost: 150 Minerals, 0 Gas HP: 100 Shields: 100 Requirements: Forge Tasks: No real tasks but attack, so heres the attacking stats. Ground Attack: 20 Air Attack: 20 Attack Range: 7 Photon Cannons aren't very useful on their own because they are slow firing and have low heath and shields. But in large numbers they can fire quickly and can easily defend against any rush attacks. I suggest building more than one Pylon near these, because if someone eliminates the Pylons, the buildings are powerless. Build these as soon as you have the capability to do so. Mostly near any entrances to your base, but later in the game scatter them, because they detect cloaked units as well. ----------------- Cybernetics Core ----------------- Cost: 200 Minerals, 0 Gas HP: 500 Shields: 500 Requirements: Gateway Tasks: Dragoon Range Upgrade Upgrade Air Attacks Upgrade Air Armor This is a very important early game structure. It is the building required to move into any advanced structures. Also, once you build this you can start making Dragoons at the Gateway, and start upgrading aircraft's. I aslso suggest building more than one, as you would with any upgrade structures, so that you can upgrade every option at once. ----------------- Robotics Facility ----------------- Cost: 200 Minerals, 200 Gas HP: 450 Shields: 450 Requirements: Cybernetics Core Tasks: Build Shuttle Build Reaver (Requires Robotics Support Bay) Build Observer (Requires Observatory) Here you can here create the special units of the Protoss force. The Transportation Shuttle can be upgraded to move much faster. The Reaver, a powerful long range killer, and the spying Observer are built after their requirements are fulfilled. -------- Stargate -------- Cost: 150 Minerals, 100 Gas HP: 600 Shields: 600 Requirements: Cybernetics Core Options: Build Scout Build Arbiter (Requires Arbiter Tribunal) Build Carrier (Requires Fleet Beacon) You can create the powerful air units of the Protoss here. You may want to build more than one Stargate since the build time of the air units is very slow. Also, Put more than one Pylon near these, you don't want to lose it. Build some Scouts with this right away, then, if you have the nessesary buildings, the Carrier and the Arbiter. -------------------- Robotics Support Bay -------------------- Cost: 150 Minerals, 100 Gas HP: 450 Shields: 450 Requirements: Robotics Facility Tasks: Shuttle Speed Upgrade Scarab Damage Upgrade Reaver Capacity Upgrade You can gain an important Shuttle speed upgrade as well as the Reaver upgrades you need to make them a deadly powerhouse. As I have said, build as many of these as there are upgrade options, because then all upgrades can be made at once. ---------------- Templar Archives ---------------- Cost: 150 Minerals, 200 Gas HP: 500 Shields: 500 Requirements: Citadel of Adun Tasks: Learn High Templar Spell Psionic Storm Learn High Templar Spell Hallucination +50 High Templar Energy The templar Archives is a requirement for many other buildings, and that's reason enough to build, even if you don't plan on using the powerful High Templars. --------------- Citadel of Adun --------------- Cost: 150 Minerals, 100 Gas HP: 450 Shields: 450 Requirements: Cybernetics Core Tasks: Zealot Speed Upgrade Learn the Zealot speed upgrade as soon as possible. Once you do, the zealots will seem much less pointless. Nesessary bulding to have, but only because they are a gateway to others. ------------ Fleet Beacon ------------ Cost: 300 Minerals, 200 Gas HP: 500 Shields: 500 Requirements: Stargate Tasks: Upgrade Carrier Capacity Scout Speed Upgrade Scout Sight Upgrade With the Fleet Beacon you gain the ability to create Carriers and Scout upgrades for speed and sight, now you have a powerful air army. Don't lose this building or you lose the backbone of all air raids, the Carrier. Always research the Capacity upgrade if you plan on using Carriers, it will make them twice as powerful. ---------------- Arbiter Tribunal ---------------- Cost: 300 Minerals, 300 Gas HP: 450 Shields: 450 Requirements: Stargate, Templar Archives Options: Arbiter Spell, Recall Arbiter Spell, Stasis +50 Arbiter Energy At this building you can learn the Arbiter spells and get the ability to create Arbiters. You'll need both the Stargate and Templar Archives to create this one. ----------- Observatory ----------- Cost: 50 Minerals, 100 Gas HP: 250 Shields: 250 Requirements: Robotics Facility Tasks: Observer Sight Upgrade Observer Speed Upgrade You can get useful upgrades for the Observer at the Observatory as well as the ability to build them at Robotics Facility. -------------- Shield Battery -------------- Cost: 100 Minerals, 0 Gas HP: 200 Shields: 200 Requirements: Gateway Tasks: Recharge Shields Useful if you want to have a "healing zone" for your units. The damaged shield repair very quickly when placed on the battery. However, you'll need more than one since the battery can run out of energy quickly when re-healing an army. ====== Credit ====== GameFAQs.com: The site that ports my FAQ CJayC: Owner and operator of GameFAQs.com Blizzard: For creating such a great game Jenn: A friend Of mine that helped gather the building statistics. ================== Legal Info Refresh ================== This FAQ should only be found on www.gamefaqs.com or www.geocities.con/majinseiferpsx. If it is found on any other site alert me immediately, and I will be forced to take legal action. If this FAQ is ever used in any other place it may not be used for commercial purposes. This FAQ was created to help those who play Starcraft 64, and it will be only used for that purpose. Also if you are to use it anywhere else, you must first obtain explicit permission from me first. I hate plagerisim, so never take any small parts of my FAQ and use them, unless you obtain permission from me. This FAQ copyright 2000 Matt Pachai. =========== Final Words =========== I hope that this FAQ helped you understand the Protoss buildings and how to use them a little bit better. If you happen to notice an error, or you have a question, please feel free to e-mail me at seifer_psx@hotmail.com, but please make sure your comment/question is valid. Thank you. Signing off: seifer psx