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2002-2003 © Benny Peczek         Last Updated:
      210304 | 12:53 CET

Video Games - NTS Game Focus   
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Legend of Zelda = Legend of Nazism

What not a lot of people know is that Zelda comes from an old Japanese word, Zeldakah. It's never used in the modern Japan due to the fact that it was only used in an, now dead, ancient Japanese language. It means "The only real" which means that the Japanese are the only real people. It was the main-word in an old war when the Japanese tried to take over all of Asia. They claimed to be the only real people, and that everyone else were just a big mistake. So they had to be extirminated. Shigeru Miymoto is a follower of that kind of beliefs and his idea with the Zelda series was to gain more followers. But since no one knew about Zeldakah he decided to shorten it and aim on Nazism instead. Japan were allies with Germany during the second world war and just about every Japanese person is in fact a nazi. Her are some proofs that the Legend of Zelda is in fact the Legend of Nazism.

The Legend of Zelda

It all began with the first game in the Zelda-series. Link's mission was to find the Triforce and keep it safe from the "evil forces." In other words, the Triforce (which gives you a lot of power) was jut to belong to one race (the Hyrulians) and no one else. But this would seem pretty weird, the Hyrulians were to have this power, and no one else? That would attract too much attention, so to hide the REAL motive they also added a Princess that had been kidnapped. PERFECT! Now the real idea of the game was hidden behind the classical Princess-rescue.


Just look at the design of the first labyrinth. Here we the famous eagle carrying a Swastika, and the name of the first labyrinth in The Legend of Zelda is The Eagle. This eagle, on the other hand, is carrying a part of the Triforce. The Triforce that will give the Hyrulians the ultimate power.


And then we have the third labyrinth. They call it The Manji. Which is a symbol for luck. YEAH, RIGHT. How many people can honestly say that that is not a Swastika?

I've mentioned that the Hyrulians wanted the Triforce to only belong to them. Then you might think "but they only wanted it so that they could protect it." Yes, that's what they said, but how much did they Germans say about concentration camps? Exactly. And how much did you get to see after the Triforce had been returned to the Hyrulians? Nothing. Who knows what they used it for? And who is to say that Ganon was not a good guy? Sure, he had the face of a pig, but don't judge people by their appearance. The only "bad" thing he did was to "steal" the Triforce (maybe so that the Hyrulians wouldn't take over the world) and to kidnap the Princess. Sure, kidnapping is bad, but who is to say that Zelda didn't WANT to be kidnapped? Like Garnet in Final Fantasy IX.

And then we have the famous 88. 88 is like the official Nazi-number. Now, let's take a look at the special numbers in The Legend of Zelda. 8 pieces of the Triforce, and just take a look at these screenshots:



There are eight statues outside the labyrinths. Hmm.


The labyrinth in the Death Mountain has a size of 8x8 rooms.

The official number of The Legend of Zelda seems to be 8. 8 - 88. SEE THE SIMILARITY!!11????+

Zelda II: The Adventures of Link

In Zelda II: The Adventures of Link there are even more proof for us to find. Maybe the most obvious one in the game is when you visit the Jewish guy and tries to talk to him. The only thing he says is "I AM ERROR!" But that's not the only one, here are more, some of them including the magical number, eight.

Let's first take a look at the number of palaces in this game. There are only seven of them . . . hmm . . . fishy. BUT, there are eight bosses. They added two bosses to the last temple, just to reach the magical number, eight!

And now let's take a look at the final battle of the game. This is where Link battles his own shadow. But why? We never get to know the reason for this. It's all metaphores, people. Look at the end of World War II. Hitler fought himself in the bunker, his "good" side won, so he commited suicide. Hitler fought himself in the final battle, Link fought himself in the final battle.
But there are more clues in the final palace. There is this long corridor, that seems to be ridiculously long, where you run across a bridge. The roof has a weird shape and there seems to be upside-down hills coming down from it. How many? That's right. Eight!

A new feature that was added to this second game in the Zelda-series was the level-up system. It would be common sense to let the levels reach an even number, but not in this game. Here you can get the levels to eight. Not higher. Just up to eight. "What a stupid amount of levels" would be the first thought. But not when you look deeper into it.

The Legend of Zelda: A Link to the Past

This game is more like the first game. Get the Triforce back to the Hyrulians and rescue the Princess from Ganon's very own world. It's his world, but we still have to ruin it. That seems to make sense, 'cause Ganon is evil, but just 'cause he's evil does that give us the right to destroy his world? Why not just find a way to seal the "door" between his and our world. No, no, no. Out of the question. "We're the Hyrulians, everything shall belong to us! And what does not belong to us shall be destroyed."

Just as in the other games, let's take a look at the amount of dungeons. There are only three of them in the light world . . . but hey! There are eight of them in the "dark" world! There's the number again.

We all know of the Zoras by now. In this Zelda game they had quite a big part and even got a piece of land dedicated to them. There is a river flowing down from that patch of land. In the beginning of that river, north of the witch's house, there are a couple of small waterfalls. Hmm . . . how many waterfalls again? That's right, EIGHT. (OMFDG.)

In the center of Hyrulian village there are a bunch of houses and a small shed. Ignore the shed and just look at the houses for a while. How many houses are there? That's right again, eight.

As you've noticed, Shigeru Miyamoto seems to have gotten a bad imagination now. He played his Eagle- and Swastika-cards in the first game of the series. All he has left now is the recycling of the number 88 (8) and the struggle for world domination.

The Legend of Zelda: Link's Awakening

Another part of the Zelda-series, but with a brand new storyline! This is very different from the first games, no world-domination! Yay! But . . . you have to collect instruments. How many? Yes . . . eight.


Once again we get to see the 8-Statues-phenomenom. Yay.

Another thing that you may notice in this game is the owl. An owl? Yes, that's right. An eagle in disguise! Shigeru Miyamoto, like I said earlier, already had played his Eagle-card, so he exchanged it for an owl. This owl will help you in the game, and give you inspiration, just like the Swastika-carrying eagle does to the nazis.

I would continue this article if only I didn't have so much God damn homework to do! Argh! I might continue it some other day, though. I hope you have learned something, foo!

//Benny
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