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2002-2003 © Benny Peczek         Last Updated:
      210304 | 12:53 CET

Video Games - Reviews - N64    
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System:
Nintendo 64

Genre:
FPS

Publisher:
Acclaim

Developer:
Iguana

Players:
1-4

Release date/year:
1999

Other systems:
-

Turok: Rage Wars

1999 Iguana - Acclaim - N64

Storyline


Oh, yes, the storyline. Umm . . . I've sort of forgot about it. Heh. Well . . . You are an indian who has to fight- Hang on. You don't HAVE to be an indian if you don't want to. Turok himself is an indian, though. Hmm . . . I can't remember the storyline, if there even was any. Haha. I should have looked this up before starting to write the review, damnit. Ah well, kill Tal'Set, the first Turok, 'cause he's wearing a big mask and he's evil. Well . . . not really evil, but for some reason Turok (or whom ever you choose to play with) has been BRAINWASHED by evil forces and he thinks that Tal'Set is evil so now he has to destroy him. And to destroy him you have to fight other warriors in other arenas, obviously. Blah, screw this, I'm babbling.

Gameplay

This is the beauty of this game. Oh my, the controls are GREAT and you can will have great fun running around killing your friends. I'll go through the controls first. If you've got the basic control-settings you'll be moving around using the C-buttons, look around (aim) using the control stick, jump using R, change weapons by holding A and choosing a weapon from the wheel with the control stick, fire with Z, and use/toggle the weapons' secondary functions using the B-button (I'll talk more about that later). When you first play this game you get to choose from three different modes: multiplayer, 1 player trial, or 2 player trial. All of the modes are infact multi player modes since this is a multiplayer game only, but the trials are more quest focused.

If you choose multi player you get to choose how many players you want to have in the game. There can be a maximum of four people playing at once, and if you don't have four HUMANS available you can always throw in a couple of bots. Mwaha! There are three difficulties to choose from, but after you've played for a while none of them are rather hard to beat. Anyway, after you've chosen the amount of players you want to be in the matches it's time to choose characters. The more you play in the quest-mode kind of thing the more characters and character-skins you will unlock. Most characters are very similar to eachother, but there are the ones with their own special abilities. The raptor for an example. S/he's unable to use weapons and have to fight using his/her claws. The normal Z-attack is a fast swing with the claws and a B-button attack will result in a furious attack using his/her hind legs. The raptor is also much faster than the other characters. Ah well, there are a couple of these special characters for you to discover. After choosing your characters it's time to choose five weapons from a rather large selection. And the same as with the characters, the more you play the quest mode the more weapons you unlock. There are four different kinds of weapons that uses different kinds of ammunition. There is a rather powerful warhammer that everyone is equipped with (except for SPESHUL CHRCTERSS!!11) and it doesn't need any ammo, obviously. Then we have the weapons that requires blue ammo (bullets), such as a shotgun, rifle, minigun, and more. And theeeeeeeen we have the weapons that requires green ammo (energy-cells). Those are the coolest and most unique weapons. We have the Inflator that sort of pumps air into the victim causing it to grow larger. If you toggle to the secondary function of this weapon you'll be able to shoot a vicious burst of the airy-stuff into an enemy, and it causes a lot of damage. You can make your enemies so big that they'll pop. Yay! Another energy-weapon is the classical plasma rifle. This is a powerful rifle that shoots beams of plasma. If you press the B-button you'll get a scope-function for it. Yay! It rules. Ah well, there are lots of other energy weapons that are even cooler, but I'll let you find out about them yourself. Now for the last kind of weapons . . . the ones that requires reeeeeeeeeed ammunition! Explosive weapons, that is. Well . . . The weapons themselves don't explode, they just fire stuff that explodes. You know . . . bombs and grenades and stuff. There are three RED weapons in the game. The scorpion launcher, which is actually nothing but a fancy name for a weapon that launches scorpion missiles. Then we have the grenade launcher, which was left without a fancy name. And last, but certainly not fes- least, the napalm something! You fire napalm-thingies that can attach to anything, even enemies, and you make them blow up with a simple press on the B-button. Yay! You secondary function for this S-O-B, but you get to trigggggger!

Well . . . there actually is a fifth type of weapons . . . the ones you only can find in the arenas. The fifth group consists of beartraps, land mines, and turrets. Yay! They r0x0rz!

Enough about the weapons . . . when you're done selecting your WEAPONS you just get to choose level. Nothing much to say about choosing levels, really. Well, you can either choose everyone vs. everyone levels, team-levels (where you join different teams, obviously), catch the flag-or-some-shit-like-that-levels (where you get points if you catch a flag and then brings it to a certain part of the stage), or shoot-the-freaking-monkey/hen/small dinosaur-levels (where one person is turned into an animal of some sort and then the rest of the players have to kill him/her before s/he finds the white thing that turns him back to normal. If he finds it someone else will be turned into an animal).

When the course selectin part is done you just have to shoot eachother. Hmm . . . you can also create your own characters, which rules. Not appearance-wise, but name-wise. Your FIIIIILE will save such information as how many frags you've got, how many times you've died, how many matches you've won, how many thingies you've collected, and how many medals you've collected. There are several ways to get medals. Each multiplayer course has got its own medal, and if you play really well on it you'll get it. It's harder than it sounds. You will also get medals if you beat a boss in the trial-mode or if you kill a certain amount of people. There are 50-something medals to get. I've still got seven left, but I have no idea how to get them or what they stand for. Maybe I'll get one if I kill ten thousand people. Hmm . . . Ah well, enough about me, let's talk about you- I mean . . . Turok. The medal thing is what has kept me playing this game for so many years, and it really brings something extra to the game. Yay!

Ok. Now for the trial-modes. In those modes (I don't like repeating words like that) you get to follow a certain path of arenas where you have to accomplish certain objectives. The objectives are usually to achive a number of frags, tags, or flag-captures, but they can also be something like "KILL DA FAWKIN BOSS CAUSE IM A COPP U IDIOT! LMFAO!" Well . . . You get the general idea. If you play well in the trials you will be rewarded with new weapons, new characters, new skins, medals, thingies, cheats, and even new game-modes! Yay!

Graphics

The graphics in this game are rather dark and evil. Which is good. Most of the arenas takes place in temple/crypt-looking areas, but some of them take place in high tech steel . . . tubes . . . or something. It's late/early and I'm tired. Everything flows grate and the frame rate never seems to go down at all. All the characters have their own unique looks and are well designed. I don't really know what else to say about the graphics, maybe they could've been better, but they are great already so umm . . . *Shrugs*

Sound

I don't even know if this game has any music. Haha. The title screen has got quiet music and jungle-screams, but I have no idea about the stages. Heh. That's pathetic . . . I've owned the game for two or three years and I don't even know if it has got music or not. Haha. Ah well, the monster-cries, weapons-sounds, and other sound effects are well done and brings a great atmosphere to the game. This was short.

Replayability

OMFG!!111 The replayability of this game is great. There are 32 stages to choose from, tons of weapons, different game modes, and four different multiplayer modes. You will never grow tired of this game as long as you've got someone to play with. I've beaten everything there is to beat in the game except for the last seven medals, and I still love it. If you ever get all the medals you could just create a new character and start all over again. This game is loaded with action, small but yet big arenas where the action never ends. In a good way, too. Not like in the old Doom-games where the non stop action just bored you. No, no, no. This action will keep you going for years. That I can promise you.

Originality

Lots of original weapons and a great variety of game modes to choose from. They feel very unique for the Turok-series and gives the game a certain niche. So the originality is good. Not overwhelming, but good. Well . . . out of a weapon-point-of-view it's overwhelming. So the originality rocks. Haha. At least if you like weapons, and who doesn't do that?

Overall

One of the best multiplayer FPS-games ever made. Now with all the new games out the only thing you miss is the ability to be more than four players, but thanks to the well designed levels this game still brings you enough action for several years. If you like Turok, get it. If you like FPSs, get it. If you like multiplayer games, get it. If you like me, get it. If you like bowling, get it. Well . . . Just get it. Hmm . . . Maybe not if you HATE the genre, though. Heh.

Rates

Storyline: -
Gameplay: 10/10
Graphics: 8/10
Sound: 8/10
Replayability: 9/10
Originality: 8/10
Overall: 9/10

//Benny
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